Monday, April 2

Crowdsourced Art Direction!

I'm currently on holiday in Bristol, so I'm auto-posting this post that I wrote last week. Over the last couple of weeks I've started to make a more 'finished' looking set of ship dashboards for FlickFleet. These dashboards serve two purposes - they remind you what actions each ship can take and they show the status of the ship in terms of whether the shields are still up and which bits of the ship are currently damaged and inoperable. There are three types of large ship in FlickFleet - destroyers, carriers and dreadnoughts. Each has different capabilities, strengths and weaknesses. Here are the latest versions of their dashboards, I would really appreciate any feedback you have on the look, and also the clarity of information.


The destroyer - a heavily armed but flimsy gun boat

The destroyer has two shields (damaged on a 1-10 die result), 3 guns (damaged on 1-3), plus shield generator (5) and engines (6). A result of four will destroy them once their shields are down. They can be moved by flicking the rear three surfaces, as long as the engines are not damaged. They also have an engineering location that cannot be damaged that allows you to repair a damaged location.


The carrier - weak by itself, but it carries a lot of fighters and bombers

The carrier has two shields (damaged on a 1-10 die result), a gun (damaged on 1), a fighter bay (damaged on a 2 or 3) that allows you to launch a couple of fighter wings during the game, a bomber bay (4) that allows you to launch a bomber wing, plus shield generator (5) and engines (6). They can be moved by flicking the rear three surfaces, as long as the engines are not damaged. They also have an engineering location that cannot be damaged that allows you to repair a damaged location.


The dreadnought - fear its might


The destroyer has four shields (damaged on a 1-10 die result), nuclear warheads (damaged on 1), two guns (damaged on a 2 or 3), a fighter bay (damaged on a 4) that allows you to launch a couple of fighter wings during the game, plus shield generator (5) and engines (6). They can be moved by flicking the rear three surfaces, as long as the engines are not damaged. They also have an engineering location that cannot be damaged that allows you to repair a damaged location or repair the hull. In addition to the locations above, dreadnoughts also have three hull points.

How clearly do you think that information is portrayed? Do you like the look? Any thoughts or comments?

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