Monday, March 13

Ding, Ding, Round 2!

After testing the new version of Codename:Vacuum a couple of weeks ago, I clearly needed to make a raft of minor changes. The game was so broken that the rules were evolving as we played (always a bad sign!), but I was generally pretty happy with the new version (once fixed!) compared to the last version of 2015.

My travels continued last week, with a trip to Manchester on Monday after work that concluded on Wednesday night, and despite being incredibly busy (I was working late into the night Monday and Tuesday), I did manage to get make some progress on Vacuum. Firstly finishing off the board on the train on Monday night and then printing and cutting out a new version on Thursday morning (which I had off work to go to the doctor). I finished the final cutting out on Saturday night - after the mental week and a few bad nights' sleep I was too knackered to make it to Newcastle Gamers unfortunately.

What I need to do now is try out the new version (and buy some more ink!), to see if the changes I've made improve things. I'd rather not play on Games Night on Thursday as the guys played it last time and they deserve to play something that works. That leaves a lunchtime playtest session or an additional evening for a playtest (either with Games Night mates or Newcastle Playtest chums). Next week is pretty busy (we've a big company meeting with a couple of evenings out) so it's this week, or not for several. I'll have to see what I can fit in.

Here's a sneak preview of the new board:

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