Monday, August 22

Zombology: Round Three?

So as I alluded to last week, I'm considering another print run of Zombology. I've played the game a few times recently with people (before telling them I was the designer) and I reckon I could have probably sold a copy there and then if I had one. 'I'm sorry, it's only currently available in the US, shipping to the UK is very expensive and the pound has just collapsed', hasn't sold me many copies!

It would be nice to have a few copies around to flog and for Zombology to have a wider audience than the friends, family, playtesters and Reiver Games fans who got one of the thirty copies of the original print run. 

So what would Zombology Round Three look like? I'm speaking to the printers of the original run, getting quotes for runs around 100 copies. I'd want to change the spec slightly: 

Materials

The rules were printed on paper that was too thick really, and the cards were so thick that once they'd been laminated they didn't quite fit in the box tray. I've got a proof from the printer on slightly thinner card - I've got to cut them out and check that they still feel thick enough for use during the game.

Rules

I'm considering a slight change to the rules too. There's a situation where a player plays a card that's not valid and if the Guru has been claimed by one of the players the card goes to Guru owner's next hand. This means that one of the hands is now bigger than the rest, which is pretty confusing. Instead, I'm thinking that failed cards always go to the middle of the table, regardless of whether the Guru has been claimed or not. The Guru owner can then, before each round return a Therapy card from their hand to the centre of the table to draw a Therapy card that is the same suit as one of their Gurus from the centre of the table. That way the hands all stay the same size.

Art

The art is pretty basic, because my skills aren't great in that area. However, it's a similar sort of game to 6 Nimmt! which also has basic art, so I'm not considering overhauling it. However, that being said, there's room for improvement, so I'd like to tweak it. There's a few fixes I made for the Drive Thru Cards version that would need applying to the hand made one, mostly around making text more legible, plus the Army Perimeter is pretty bland, so I've some ideas to improve that. 

Last week I got some proofs from the printer for the thinner cards and got information from BGG about advertising costs. I also asked a poll on BGG to see if there's any interest in hand-made games on KickStarter.

This week I have four hours on trains going to and from my biannual hospital visit for my clinical trial, so I might start doing some of the art improvements on the off chance this goes somewhere.

Monday, August 15

4,000 Plays!

I joined BGG back in February 2006, when I was considering publishing Border Reivers. I finally got around to publishing Border Reivers in July that year, and started recording the games I played on BGG in August that year. In fact, Friday was the tenth anniversary of my first recorded game on BGG (it was one of five plays of Border Reivers that day at The Cast Are Dice in Stoke on Trent, the first convention I attended as a publisher).

Over the last ten years I've managed to rack up 4,000 plays on BGG - my 4,000th was Zombology at our lunchtime games club in the office last Wednesday. It's nice that the 4,000 are bookended by plays of games I've designed :-)

That's an average of 400 games a year or over one game a day for ten years! In fact, it's actually more than that, seeing as I didn't record plays of prototypes during my Reiver Games days and I only started recording mobile plays with humans a couple of years ago.

Clearly board gaming is a huge part of my life. There are six games I've recorded at least 100 plays of: unpublished prototypes, Carcassonne, Race for the Galaxy, 7 Wonders, Magic: The Gathering and It's Alive! and to be honest the numbers for Magic, unpublished prototypes and to a lesser degree Carcassonne are actually much higher than that, as I played them a lot before starting to record games. I've played over 500 different games during that period.

Here's to loads more gaming in the future!

In other news, I've been recently frustrated that Zombology is only available really in the US and Canada at the moment through Drive Thru Cards. There have been a couple of occasions when I could probably have sold a copy if I had one on me, and saying 'you can get it in the US for $12 plus $16 shipping' is not going to lead to any widespread adoption. It turns out I'm still rubbish at marketing though, so if I was got to do a reprint I'd need to seriously up my game at promotion, and maybe go down the KickStarter route, despite my previous KickStarter reticence.

Hmmmm.